Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Sasha Sen
Hull Zero Two Reckoning Star Alliance
7
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Posted - 2015.06.12 00:42:08 -
[1] - Quote
Shadowforge Dawkins wrote:AAR; Venture kill- yes I know who cares, but the process on this I find important, Because without the fleet warp, If this was a guy in a Relic/data site, he would have been done and gone by the time bookmarks popped. and as for the gas, gas clouds decloak you. so getting a warp in to a person can be very difficult. as this tale shall show.
So I call in the guys and they bring a Jackdaw with dual scram and a few other ships. Becuase he is in the center of the cloud I cannot provide warp-in as I will be de-cloaked and he will see me and run off.
So you cant manually pilot your 500 m/s cloaked prospect around the cloud and line up his ship between you and the wh your gang is popping out of? |

Sasha Sen
Hull Zero Two Reckoning Star Alliance
8
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Posted - 2015.06.12 09:16:56 -
[2] - Quote
FT Diomedes wrote:News flash to CCP: real people who play the game are the most precious asset in this game.
Your changes, however, make the game increasingly tedious and obnoxious to play, which drives away the real people.
There is no FC on the cluster who would rather have another alt in fleet than a real person. I already delegate every possible task to my corp mates that I possibly can - the ones I keep for myself are the ones that I cannot delegate to someone who only has one account and will have no fun filling that role.
Come up with some truly rewarding roles for people in fleets. As it is, you keep multiplying the number of thankless roles that are best done on an alt - because your business strategy seems to be to squeeze as much out of the existing humans as possible.
At the same time, you consistently nerf the ability for one player to control multiple ships doing the same task (a way of reducing the tedium of running the same stale sites, anomalies, and missions over and over again).
Small gang FC's already rely heavily on bookmarks and probers. It is already hard enough to nail down some elite PVP nano/kite fleet with off-grid boosters. Now you are making it even harder to get a decent warp-in on top of them and their OGB. You are making it harder to avoid their drag bubbles as they run away because they couldn't get any kills against your counter fleet.
You are encouraging players to rely more and more on individual bookmarks. Don't those create some issues for the hamsters? When every player in the alliance needs to have all the pings on every celestial bookmarked at all times, so they can warp themselves to the right point and avoid a drag bubble as they run from a larger gang, that's going to add up.
Additionally, in place of warping a gang to bookmarks, I'll be fleet warping them at range to a cloaked alt. It will just be more tedious. I'm perfectly happy to ask a new player to be the +1 or +2 scout. They get some experience and fun out of it (unless space is totally empty, as it all too often seems to be). Asking him to warp to his bookmark 200 off the gate, so I can warp the fleet to him is not a rewarding role for anyone. I'm not maintaining multiple accounts so I can have another alt sitting off the gate where I know I will need a ping - I maintain multiple accounts so I can get through the grind part of Eve faster and get back to leading small groups in search of content.
In the past I described Eve as "white-knuckled, trembling hands, exciting." I'd literally sweat during a fight. Now the words I would use are "tedious, a chore, like a second job." The only reason I still play or stay at all engaged with Eve is because I feel I owe it to my friends to keep logging in and participating. My masochism is steadily wearing thin. Playing Eve should not be an unpleasant or boring experience, yet that is what you have been doing over the course of the past year. I accepted jump fatigue because it promised good things - it was bitter medicine that might save Eve. Now we have fatigue, entosis, and this nonsense.
You have a very narrow idea of what is fun in Eve - not everyone enjoys your pseudo-solo/small gang elitist PVP mentality. Most people just want to log in and have fun playing Eve with their friends. Make Eve easy to play - not another chore. The challenge should come from the other players, not from the interface or silly restrictions.
Maybe your aspirations in EvE to command a large fleet are a bit more than you can handle then?
Do you really have 100 friends in a fleet or they are just boots following you around with aligns and F1's? I mean if you have that many friends statistically at least one should be more then happy to fly around in a cloaky ship and give warp ins.
Recruit people who enjoy setting up warp ins?
"I'm perfectly happy to ask a new player to be the +1 or +2 scout. They get some experience and fun out of it (unless space is totally empty, as it all too often seems to be)."
Ever wonder why space is totally empty? Having the tools to synchronize movement of a large fleet with a handful of pilots is probably one of the reasons.
Read a book?
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Sasha Sen
Hull Zero Two Reckoning Star Alliance
8
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Posted - 2015.06.12 09:27:15 -
[3] - Quote
Thea Yulivee wrote:
the ignorance..wow
whilst i agree with the changes in general, just the simple fact that smaller corps in WH Space can't have alt-scouts at every WH in the chain they are using, makes me wonder if CCP really thought this through. For bigger corps this won't change to much in the way of handling their day to day routine, but when it comes to small corps or multi-corp fleets this is a major pain
I agree with the statements above, that we need other options to warp to wormholes as a fleet or at least broadcast a bookmark so that every member of the fleet can warp himself. I really hope that the thing Larkin mentioned they are working on, adresses this issue...the way i see things right now, this might help larger w-space corps/alliances and hurt the smaller ones
I am confused, why would a small corp need an alt on every wh in the chain? If they are at the wh they can bm it and have the warp in? If there is another corp in the alliance they can scan it or fleet up and warp to person who does have the Bm? Or share BM with making copies?
And really if the new structures are out and asset security is handled within a corp both ways without restrictions on activities that require a POS / Citadel whatever, then perhaps being in a small corp will not be as common as now, don't you think?
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Sasha Sen
Hull Zero Two Reckoning Star Alliance
8
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Posted - 2015.06.12 09:38:56 -
[4] - Quote
Ok sounds like your tight knit group will be ok then, you might even have a chance if you do run in to one of those Ishtar mob fleets and catch a few stragglers who didn't have the proper bm. |

Sasha Sen
Hull Zero Two Reckoning Star Alliance
8
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Posted - 2015.06.12 09:44:13 -
[5] - Quote
Thea Yulivee wrote:Sasha Sen wrote:Thea Yulivee wrote:
the ignorance..wow
whilst i agree with the changes in general, just the simple fact that smaller corps in WH Space can't have alt-scouts at every WH in the chain they are using, makes me wonder if CCP really thought this through. For bigger corps this won't change to much in the way of handling their day to day routine, but when it comes to small corps or multi-corp fleets this is a major pain
I agree with the statements above, that we need other options to warp to wormholes as a fleet or at least broadcast a bookmark so that every member of the fleet can warp himself. I really hope that the thing Larkin mentioned they are working on, adresses this issue...the way i see things right now, this might help larger w-space corps/alliances and hurt the smaller ones
I am confused, why would a small corp need an alt on every wh in the chain? If they are at the wh they can bm it and have the warp in? If there is another corp in the alliance they can scan it or fleet up and warp to person who does have the Bm? Or share BM with making copies? Well..sharing bookmarks would work if they would update in time and not 5 minutes later
And you need less then 5 minutes because....... ?
..... oh wait you found a target, you are quickly forming a fleet to pounce and so you are in a hurry, ok I get it. Then send in a scout with a cloak to get a warp in.
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Sasha Sen
Hull Zero Two Reckoning Star Alliance
8
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Posted - 2015.06.12 09:45:32 -
[6] - Quote
Zappity wrote:Zloco Crendraven wrote:When BALEX as a corp roams (10-15 ppl) max we always have min 5 alts in the fleet, be it links, or probers/scouts. We move around lowsec trough WH a lot. When we move around we always use scout warp ins, so where is the problem?
Name one situation where scouts can't handle it. Tackling a nullbear before they leave their site.
Fleet warps work to anoms. |

Sasha Sen
Hull Zero Two Reckoning Star Alliance
8
|
Posted - 2015.06.12 09:48:06 -
[7] - Quote
Zappity wrote:Sasha Sen wrote:Zappity wrote:Zloco Crendraven wrote:When BALEX as a corp roams (10-15 ppl) max we always have min 5 alts in the fleet, be it links, or probers/scouts. We move around lowsec trough WH a lot. When we move around we always use scout warp ins, so where is the problem?
Name one situation where scouts can't handle it. Tackling a nullbear before they leave their site. Fleet warps work to anoms. Fine. Tackling a nullbear before they leave their signature.
warp gates..... do you eve?
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Sasha Sen
Hull Zero Two Reckoning Star Alliance
8
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Posted - 2015.06.12 09:56:32 -
[8] - Quote
Wait what sites are you talking about? Relics? You need a fleet to catch a cov ops? |

Sasha Sen
Hull Zero Two Reckoning Star Alliance
8
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Posted - 2015.06.12 10:05:18 -
[9] - Quote
If I remember correctly 99% of combat sites have a warp gate, in null sec what you can catch now with fleet warp you will be able to catch with a solo tackle as well. Who waits around in a site when local spikes?
Escalations I have no clue about, I think those have no warp gates but you would have to use combat probes, and if they don't get out of the place while there is a person in local and combats pop out even for 15 seconds, then you will catch again with or without fleet warps.
The only valid argument so far for this change being bad is the off grid booster that needs near perfect scanner to find.
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Sasha Sen
Hull Zero Two Reckoning Star Alliance
8
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Posted - 2015.06.12 10:13:35 -
[10] - Quote
Zappity wrote:Seems that this is actually reducing the specialised role of a prober rather than increasing it. I currently use a dedicated prober in a covops (you know, a probing ship) and they warp my cruiser onto targets. If the prober has to tackle then the fit will have to be enormously gimped. And why? That's the whole point of them - to probe, not to tackle.
I am really confused, trying really hard to see why this is bad for you.
You have a prober - check You got lock on a sig - check You warp your cov ops to the sig - check You warp with your combat ship to your scanner - check
What am I missing? |

Sasha Sen
Hull Zero Two Reckoning Star Alliance
9
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Posted - 2015.06.12 10:26:15 -
[11] - Quote
Zappity wrote:Sasha Sen wrote:Zappity wrote:Seems that this is actually reducing the specialised role of a prober rather than increasing it. I currently use a dedicated prober in a covops (you know, a probing ship) and they warp my cruiser onto targets. If the prober has to tackle then the fit will have to be enormously gimped. And why? That's the whole point of them - to probe, not to tackle. I am really confused, trying really hard to see why this is bad for you. You have a prober - check You got lock on a sig - check You warp your cov ops to the sig - check You warp with your combat ship to your scanner - check What am I missing? It will take an extra 20 seconds when the timing is already extremely tight right now.
Prescan the site. Adapt.
The only way you catch anyone is if they stay right at the beacon after they warp in, assuming they are in the first pocket. You really want to squeeze the poor fresh eve players that much? cant give them a 20 second headstart?
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Sasha Sen
Hull Zero Two Reckoning Star Alliance
9
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Posted - 2015.06.12 10:41:21 -
[12] - Quote
Dwaigon Aumer wrote:Sasha Sen wrote:Zappity wrote:Seems that this is actually reducing the specialised role of a prober rather than increasing it. I currently use a dedicated prober in a covops (you know, a probing ship) and they warp my cruiser onto targets. If the prober has to tackle then the fit will have to be enormously gimped. And why? That's the whole point of them - to probe, not to tackle. I am really confused, trying really hard to see why this is bad for you. You have a prober - check You got lock on a sig - check You warp your cov ops to the sig - check You warp with your combat ship to your scanner - check What am I missing? When i probe i now fleet warp my inty on them, even if they saw the probes in scan and they aren't aligned i catch them. With this change by the time my alt is in the sig and i have to warp my inty to my alt the target is long gone.
I see you send your inty in for exploration frigates, you sure your scanner cant tackle those? Did you try? And I don't see any combat site ships caught this way, if you did it's not the norm and you know it.
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